Illustration and 3D MOdelling

Illustrations
I create digital illustrations using Adobe Photoshop, combining traditional drawing techniques with modern tools to craft detailed, dynamic artwork. My process allows me to experiment with various styles and textures, delivering illustrations that are rich in depth and creativity, whether for concept art, character design, or detailed illustrations. No AI is used for my illustrations. I can draw in many different art styles and I am willing to take a test if needed.

Girl underwater (2016)

Ultima weapon (2017)

Dragoon (2018)

Girl in sunset (2015)

Tonberry

Tempura seal
3D MOdelling and rendering
I specialize in 3D modelling using 3DS Max for precise, detailed creations, with ZBrush for intricate sculpting of organic forms. For texturing, I rely on Substance Painter to add realistic detail, and I use V-Ray, KeyShot, and Marmoset Toolbag for high-quality, photorealistic rendering. My workflow integrates these tools to deliver fully optimized, visually compelling assets for a variety of applications.

Telescope. Modelled in 3DS Max rendered in Keyshot

Gramophone. Modelled in 3DS Max rendered in Keyshot

Portal gun. Modelled in 3DS Max rendered with Vray
